Computational Game Creativity

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Lecturer

Antonios Liapis, antonios.liapis@um.edu.mt

Content and organization

Computational game creativity covers the different creative facets of games (visuals, audio, narrative, game design, level design and gameplay) and attempts to automate one or more of these facets. Autonomous or semi-autonomous computational creators can alleviate the authorial burden of games during development, can lead to interesting and unexpected gameplay experiences and can provide insights on the nature of human creativity. Computational game creativity is positioned at the intersection of developing fields within games research, such as procedural content generation and AI-assisted design, and long-studied fields, such as visual art and narrative.

The study-unit includes a study of the different game facets from the perspective of human authors, presents the state-of-the art in procedural content generation within games, and connects them to instances of computational or mixed-initiative creativity outside of games (e.g. parametric design in architecture, generative art, procedural audio).

The study-unit will cover the following topics:

– Theories on human and computational creativity;
– Creative facets of games, from a human and computational creativity perspective (visuals, audio, narrative, level design, game design, gameplay);
– Human-computer co-creativity and assisted design;
– Multi-facet creativity, in games and beyond.

Level

Graduate

Course Duration

3 hours per week

Course Type

Semester Course

Participation terms

Please register for the course by contacting the lecturer directly.

Language

English

Modality (online/in person):

Online

Host Institution
Institute of Digital Games, University of Malta

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