Artificial Intelligence and Games Textbook

Artificial Intelligence and Games Textbook

This book aims to be the first comprehensive textbook on the application and use of artificial intelligence (AI) in, and for, games. Our hope is that the book will be used by educators and students of graduate or advanced undergraduate courses on game AI as well as game AI practitioners at large.

Stereotypes in Language & Computational Language Models

Combined knowledge from linguistics, psychology, and natural language processing. In one project they study whether and how generic sentences — which typically express (perhaps stereotypical) generalisations — should be interpreted, and whether corresponding implicit generalisations can be found in computational language models trained by (huge) linguistic corpora. In the other project, the main object of… Continue reading Stereotypes in Language & Computational Language Models

Synthetic Media & News

If you are up to date with the news on technology, you may be interested to learn that ChatGPT has crossed 1M+ users in just five days. Top 10 things you can do with it? Generate code, track fitness, debug code, make it your personal assistant, create a marketing plan in less than 3o minutes,… Continue reading Synthetic Media & News

Deep Autoencoders

This lecture overviews Deep Autoencoders that has many applications in image denoising, classification, generation and in object pose estimation. It covers the following topics in detail: unsupervised learning, autoencoder principles, deep autoencoder types (Sparse/variational/ Convolutional/Adversarial Autoencoders) and their applications.