Artificial Intelligence and Games Textbook

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Author/s

Georgios N. Yannakakis, Julian Togelius

About the resource/s

This book aims to be the first comprehensive textbook on the application and use of artificial intelligence (AI) in, and for, games. Our hope is that the book will be used by educators and students of graduate or advanced undergraduate courses on game AI as well as game AI practitioners at large.

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