Algebraic Graph Analysis

Algebraic Graph Analysis

This lecture overviews Algebraic Graph Analysis that has many applications in Network Theory, Web Science and Social Media Analytics. It covers the following topics in detail: Graph Basics. Graph Matrix Representations. Graph-shift Operator (GSO). Eigen-decomposition of GSO. Graph Building Blocks. Community detection. Graph Clustering: Spatial domain, Spectral domain.

Immersion in Virtual Reality

This lecture overviews Immersion in Virtual Reality  that has many applications in virtual presence and immersion. It covers the following topics in detail: Basic Concepts and Definitions. Presence (Prerequisites, Types, Measurements). Immersion (Requirements, Types, Measurement). VR Displays (Head-worn, Spatial, Hand-held). VR technologies Used. Applications: Immersive Videoconference, Immersive Learning Environments, Mixed-Reality Books, Immersive TV Entertainment.

3D Display Technologies

This lecture overviews 3D image and video displays  that has many applications in stero vision, 3D cinema and 3D TV. It covers the following topics in detail: Human stereo vision, Color-encoded stereo display (anaglyph), Polarization-encoded stereo display, Time-multiplexed stereo display, Wavelength-multiplexed stereo display, Head-mounted displays, Free viewpoint 3D display (Autostereoscopy), Holographic displays, Lenticular displays and… Continue reading 3D Display Technologies

Image-Based Rendering and View Synthesis

This lecture overviews Image-Based Rendering and View Synthesis that has many applications in computer graphics, data visualization, simulators, Virtual Environments and media production. It covers the following topics in detail: Rendering with no geometry (Plenoptic function, Light field and Lumigraph, Concentric mosaic rendering, Panoramic mosaic rendering). Rendering with implicit geometry (View interpolation, View morphing, Transfer… Continue reading Image-Based Rendering and View Synthesis

3D Animation

This lecture overviews 3D Animation that has many applications in 3D computer graphics, games, data visualization, simulators, Virtual Environments and media production. It covers the following topics in detail: History of 3D Animation, Types of animation, Applications, Production Pipeline, Essential parts of computer animation, Principals of Animation (Movement, Deformations).

3D Surface and Volume Rendering

This lecture overviews 3D Surface and Volume Rendering hat has many applications in 3D computer graphics, games, data visualization, simulators, Virtual Environments and media production. It covers the following topics in detail: 3D Geometric Modeling, Curves and Surfaces, Surface Simplification Methods, Illumination and Shading, Hidden Surface Removal, Surface Normal Estimation, Volume Rendering, 3D Surface vs Volume Rendering.