AI and Game Media

AI and Game Media

Level
Intermediate, Specialised, Algorithmic, Methodological.
This topic concerns AI for interactive new media such as games.
AI and Game Media

Learning outcomes

Content /
Knowledge

Students should be able to:

  • Understand/describe the different creative facets of games (visuals, audio, narrative, game design, level design and gameplay).
  • Students should be able to understand/describe common algorithms for procedural content generation (PCG), AI-assisted design (AIAD), as well as game analytics/data mining and affective computing for player modelling.
Methodological
skills
Students should be able to:
  • Analyse and develop (in C/C++, MATLAB or Python) the taught PCG, AIAD and player modelling algorithms, by practically applying their gained knowledge in a systematic manner.
  • Evaluate and compare PCG/AIAD/player modelling algorithms, by employing common and appropriate task-specific metrics.
Transferrable/
Application
Students should be able to:
  • Work effectively with others in an interdisciplinary and/or international team.
  • Design and manage individual projects.
  • Clearly and succinctly communicate their ideas to technical audiences.

AIDA courses and other online courses covering this subject